That V in the title of The Elder Scrolls V: Skyrim tells you that there are many games that came before this next installment. Earlier this generation fans of the series were treated to The Elder Scrolls IV: Oblivion. Last generation, The Elder Scrolls III: Morrowind, captured the hearts and imaginations of fans. Those that have played through different iterations of the franchise can tell that there was definitely a design difference between Morrowind and Oblivion.
Todd Howard of Bethesda recently spoke with OXM about which way the Elder Scrolls V was leaning. Would it be more like Oblivion, ” a more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming”? Or would it be more like Morrowind, ” A stranger in a strange land, with familiar looking elements only rooting you early in the game” with the tone of “I’m an outsider, I’m uncomfortable”?
It turns out that Bethesda knowingly sacrificed some of what made Morrowind a special RPG for other elements in Oblivion. Howard told the magazine that The Elder Scrolls V: Skyrim will walk right down the middle, somewhere between Morrowind and Oblivion.