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Konami rep. says Castlevania: Lords of Shadow DLC was a “mistake”, takes shot at Mass Effect 3

by Ethan Powers on June 29, 2012


Konami’s head of product planning and development, Dave Cox, told Gameranx that the poorly received Castlevania: Lords of Shadow DLC – “Reverie” and “Resurrection”, was a mistake in the sense that it was improperly rushed and that the development team was surprised by the game’s immediate success.

“The problem was that the game’s success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC,” Cox told Gameranx. “We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake. It was rushed. We had to rush it to market.”

At E3, Konami officially announced Castlevania: Lords of Shadow 2 as a direct sequel to the original. The 3DS will also see a sequel titled, Castlevania: Lords of Shadow – Mirror of Fate,  and the events of the handheld edition will lead up to those of Lords of Shadow 2. Cox was sure to state that if DLC is developed for the sequel, it’ll be done the right way.

“I think if we were going to do DLC again it would have to be planned right from the get go,” he said. “And it wouldn’t be something that would try to build upon an ending–it would be something that’s perhaps a side story that enriches the original story. If we we’re going to do DLC again, it would be something much more carefully considered.”

The Konami exec. also commented on the state of modern DLC within the gaming industry, saying that add-on content should be supplementary to the core game experience, citing Skyrim‘s recent Dawnguard DLC as a prime example.

“I’m not a big fan of most modern day DLC. I think if DLC is going to be done it has to compliment the main game—not be a continuation of the main story but more of a side story…there’s a market for it—but I think people want to get value for their money so I think that in that respect you need to give them an expansion of the universe you’ve created. Like what they’ve done with Skyrim. ”

Cox concluded by saying that DLC should never be used to gap narrative sequences for games, and that the content should support a title that is already complete. Was the Konami representative taking a subtle shot at EA and Mass Effect 3?

“Instead of giving players a part of the story and giving them the other part as DLC, I think the DLC has to expand the universe of an already whole product.”

Check out the Castlevania: Lords of Shadow debut trailer below:

Castlevania Lords of Shadow 2 Official Trailer


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  • Frank

    Completely agree with his view on what DLC should be. Sadly, developers have lost site of what we consumers actually want. Publishers like EA, Activision, and THQ seem to forget that we made them the successful publishers they are, and that they should aim to make us happy, not the either way around. I think it’s too late though. DLC is announced before a game even releases, it’s becoming more expensive, and it’s just not worth the $15-20 we pay. Only dlc worth it ate expansion packs for games like Skyrim/Dragon Age/Borderlads and the occasional map pack.

  • TheTruth

    He might be be implying that the way Mass Effect 3 handles DLC is wrong. “Might be” being the key word here. He never actually says it directly.

    The title of this article is taking his statement out of context and is misleading.

    • Anon

      Actually, if you look at the source article on Gameranx, the article does say that he was giving “his thoughts on the current DLC trends being pushed by the likes of EA.” Pretty obvious he was talking about ME3.

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