Titanfall, Forza, and other Xbox One titles will be using the cloud to better gameplay experiences on the new console. It’s been a major selling point for the Xbox One, but many have disregarded the cloud as nothing more than a gimmick. While Titanfall developers have urged potential customers that cloud computing is a game changer in the video game world, it looks like another AAA shooter developer is looking at the cloud as a promising aspect of the next generation.
In a recent interview with OXM, DICE’s Lars Gustavsson explained that he see potential in the system that Titanfall developers are using. In Titanfall, Respawn Entertainment is implementing an AI troop mechanic with the cloud. It’s something that could be seen in future Battlefield games, by adding even more players to the massive 64-player battles.
“It’s not something we have built for Battlefield 4, with 64 players we feel that there’s more than enough in our world. In a co-op experience, AI support is super cool, but in multiplayer, we’ve had feedback that people prefer dying from real human bullets, rather than at the hands of an AI that’s too accurate or something… I’m not saying that we’re not going to do it in the future, I see potential in it.”
It doesn’t sound like we’ll be seeing anything like this in the next Battlefield game, but we could see something similar in Star Wars Battlefront.