Bungie just opened up Destiny to the public for the first time this past weekend with a closed alpha, one in which most who applied were able to participate. While the goal for most games now is to hit 1080p and 60fps, Bungie has opted to go with 1080p and 30fps instead.
Now, we have some reasoning for that decision straight from Bungie’s senior environment artist, Jason Sussman, in an interview with Venturebeat.
“It’s a lot of different things,” discusses Sussman. “I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience.”
So it sounds like one of the biggest reasons is due to the game being cross-platform, which of course is bound to still happen on some of the big titles over the next year or so. However, with major games like Assassin’s Creed Unity and Batman: Arkham Knight choosing to go the other route and be next-gen only, perhaps we won’t have this issue for too much longer.
Destiny is set to release on September 9 for PlayStation 4, PlayStation 3, Xbox One, and Xbox 360, with the open beta launching on July 17 exclusively for PlayStation 4 and PlayStation 3.