The controversial crate system that was recently announced by the developers of PlayerUnknown’s Battlegrounds has been explained in a little bit more detail ahead of the Early Access Month 4 Update for the game. In his explanation to players, Brendan Greene reveals what’s at the heart of the forthcoming crate and key system for Battlegrounds and why they’re choosing to roll these features out prior to the game being complete.
“The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system which we believe will serve as the foundation of a healthy economy after launch. This is an economy that would and should benefit all players – both who are willing to pay and who are not willing to pay for vanity items. It is important that all our players are able to enjoy the various items that will be provided for customization, and it is even more crucial that we have a stable self-sustaining economy that maintains the value of the items you have purchased or gained,” according to creator Brendan Greene on Steam.
Green reiterates that the crate system in PUBG is completely optional, and that the game will be “fully featured” regardless. Or in other words to the community of the game “f*** you, we’re doing it anyway.”
There are many points of contention in the new crate and key system for Battlegrounds. The first is that buying keys to open crates for random items is an anti-consumer move that could potentially push PUBG down the road of Counter Strike in the near future. As it stands, players are currently enjoying a game that is still rough around the edges in many spots and eagerly anticipating features for it that would seemingly have a higher priority than what is essentially further monetization of the player-base.
PU Battlegrounds recently posted the highest peak player count for a non-Valve game on Steam.