The Division was one of the most intriguing games of E3 2013. Â With a next generation that is obviously pushing for bigger, more connected game experiences, Ubisoft’s crack at it seemed to be hitting all the right buttons. Â Set in the Tom Clancy universe, The Division is a massively multiplayer online game, that will apparently try to hook players with its PvP combat systems.
To make PvP meaningful you need to have something to lose
In a recent interview with OXM, Game Director on The Division Ryan Bernard explains how player vs. player will be what sets their game apart from the crowd. Â “We want player vs. player to be meaningful,” said Bernard. Â “And the way player vs. player gets meaningful is you need to have something to lose – it’s not just a scorecard in a multiplayer map,” said the developer.
Apparently these PvP encounters in The Division can happen at any time, making exploration of the game world a risky proposition. Â Massive alludes to the possibility of losing gear or other valuable belongings if dying in a PvP encounter. Â It sounds like the developers are still being pretty cryptic when it comes to details about this all-important game mode for the online game, but it sounds like the possibilities are unlimited for a game of this scope.
The Division is rumored to arrive in 2014 as a next-gen release.