When Driveclub launches this October, it will do so at 1080p and 30 frames-per-second. Evolution Studios has confirmed that while their initial target for Driveclub was 1080p and 60 frames-per-second, they’ve decided that lowering the frame rate allows them to deliver more detail when it comes to in-race fidelity.
We decided that 1080p, 30 frames per second is absolutely the best thing
In a recent interview, Paul Rustchynsky explains: “As we’ve got more familiar with the hardware, and also, looking at what we wanted from the game, we decided that 1080p, 30 frames per second is absolutely the best thing, because what that allows us to do is to deliver the most detailed cars in-race that you will ever have seen,” the developer tells VG247.
While 30 frames per second allows some games to look exceptional at higher resolutions, Infamous: Second Son for example, racing games have traditionally been observed to be better played with higher frame rates. The commitment to 30 frames per second for Drive Club should be a pretty clear signal that this will be an arcade style racer, something that was pretty apparent when the game demoed last year at E3.
The tradeoff does seem to have its benefits. Rustchynsky says that lowering the target frame rate from 60 to 30 has allowed for bigger tracks, dense environments, and a global illumination system.
“It’s allowed us to create some of the biggest tracks you will ever see in a racing game, with the most visually-dense environments, as well as a full global illumination system which allows us to make time of day, where shadows are cast, full-on reflections. It’s allowed us to push all those various areas.”
Sony is readying two versions of Driveclub for release in October. The full retail version will hit stores in October, and PlayStation Plus subscribers will also have access to a free version of the game as well.