Ever since the original reveal trailer for The Legend of Zelda: Breath of the Wild came out a few years ago, we’ve known the art style that the game was going for.
During today’s Nintendo Treehouse stream at E3, Eiji Aonuma discussed a little bit on why they chose this “Japanese animation” art style and how it is helpful in the actual game design.
“We not want to create an animation style game, but we wanted to use the art style and match it to the functions of the game.”
They said that in order for players to see an item, it’s easier to use the animation style where you create something and then shave off that to be able to better see things.
All we know is that The Legend of Zelda: Breath of the Will looks beautiful in motion and we can’t wait to see more.