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Elite Dangerous Sells 1.4 Million Copies Across PC, Xbox One, and Mac

by Kyle Hanson

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Space simulator game Elite Dangerous has sold 1.4 million copies across PC, Xbox One, and Mac according to a press release from Frontier Developments. This huge success comes after a Kickstarter campaign that generated over £1.5 million from more than 25,000 backers. It seems that Elite Dangerous has certainly proved that there is a market for hardcore space simulators, with Star Citizen and No Man’s Sky set to help reinvigorate the genre as well.

“We have an amazing player community,” Frontier CEO David Braben said. “The average play time among our 1.4 million players is 60 hours – that’s a massive 84 million player hours and counting. With the community’s feedback, we’re constantly making Elite Dangerous better than ever. We have incredible long-term ambition and we will continue to deliver on those ambitions. We will detail more exciting developments for Horizons very soon.”

This is also welcome news as virtual reality sets to launch to the masses with the Oculus Rift and HTC Vive later this year. “Elite Dangerous has been a flagship title for virtual reality since its first alpha test in December 2013, and in December 2015 Elite Dangerous became the first triple A game to offer full native SteamVR support.”

The team isn’t taking this news as a sign to relax though, as they head into season 2 this year. They are already planning new community driven events, as well as content patches to expand the universe of the game.

Elite Dangerous is available now on PC and Mac, with an Xbox Game Preview version on Xbox One.

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