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Evolve PC Patch 2.1 Notes & Console Micropatch Now Live

by William Schwartz

EvolvePC21patch

Evolve fans have stuck with the game and seemingly created a very niche community of hardcore players. Turtle Rock Studios have released their patch list for PC’s version 2.1 patch as well as additions the micropatch will have on consoles and PC.

Recently announced on the Evolve website, the 2.1 patch for Evolve on PC and subsequent micropatches are live on console as well as PC. They include a wide range of improvements such as additional security measures, increased randomization, and fixes with badge unlocks and balancing. Check out the full list of fixes below.

2.1 PC Patch

GENERAL

— Implemented additional security measures and fixes

— AI Hunters/Monsters will now randomize more effectively

ASSAULT

—Fix to hit effects not appearing on personal shields

TRAPPER

—The Trappers Dome will now come down after a small amount of time if the Trapper is not in the Dome

BEHEMOTH

—Fixed an issue with Badge unlocks occurring before the goal was met

—Fixed an issue where AI Behemoth Tongue Grab was not grabbing

GOLIATH

—Fixed an issue where players could use another ability while performing a Leap Smash

—Fixed an issue where breakable objects would stop momentum when Goliath collided with them

—Fixed an issue with Rock Throw damage and splash damage being applied more than once

BALANCE

NEST MODE

—Increased Minion Health

DEFEND MODE

—Increased Minion Health

—The Monster now starts with Full Armor

—Reduced the damage Kraken’s Lightning Strike can do to Generators

PC & Console Micropatch

GOLIATH

TRAVERSAL STAMINA

—Fully recharges 2 seconds slower when in combat

KRAKEN

LIGHTNING STRIKE

—Travels 1.5 meters per second slower

WRAITH

TRAVERSAL STAMINA

—Fully recharges 2 seconds faster when in combat

BEHEMOTH

STOMACH WEAK SPOT

—Reduced size dramatically

MELEE STAMINA

—Takes longer to recharge heavy hit when not constantly melee attacking. Light hits will be used for a period of four seconds.

TRAVERSAL STAMINA

—Added a one second delay before traversal stamina begins to recharge after use

—Entering the ball takes 5% more stamina

ROLL

—Reduced Hunter knock back

—Reduced roll damage

—Roll speed is slowed less by stasis effects

ARMOR

—Max armor increased by two bars

—Armor regeneration rate increased slightly

—25% more armor earned per meat

HEALTH

—Stage 2 health increased by 5%

—Stage 3 health increased by 8%

ROCK WALL

—Rock Wall is much less likely to have holes in it when spawned directly under a Hunter.

—Rock wall is initiated 46% sooner

—Level 1 wall width increased by 50%

—Level 2 wall width increased by 25%

—Level 3 wall width increased by 12.5%

FISSURE

—Can now be aimed until the Fissure effects are triggered

TONGUE GRAB

—Reduced diameter of the world collision

—Increased start radius

—Decreased end radius

—Reduced pause by 50% after successful grab

—Sped up tongue latch and pull back animations by 25%

HYDE

TOXIC GRENADE

—Proximity detonation radius increased from 5 to 8 meters radius to help vs a flying target.

TORVALD

AUTOFIRE SHOTGUN

—Damage reduced by 10%

—Reload increased by .25 seconds

MORTAR CANNON

—Damage reduced by 10%

ABE

TRACKING DART PISTOL

—Zeroed out rotation spread modifier when zoomed in

VAL

TRANQUILIZER GUN

—Zeroed out base rotation spread modifier

SLIM

LEECH GUN

—Damage reduced 30%

SPORE CLOUD LAUNCHER

—Increased proximity detonation radius for use against air targets

BUCKET

SENTRY GUNS

—Increased range by 10%

SUNNY

MININUKE GRENADE LAUNCHER

—Damage reduced 25%

There you have it a wide range of improvements have been made to Evolve on both consoles and PC. Although a slightly heavier focus has been made to the PC version as it received a full patch number update instead of just a ‘micropatch’.

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