Attack of the Fanboy

For Honor is Getting Dedicated Servers

by Jennifer Locke


In a move that’s surely welcome news for some but possibly too late for others, Ubisoft is finally adding dedicated servers to For Honor. The multiplayer medieval fighter launched in February with a network model similar to peer-to-peer.

I played For Honor extensively around launch and just like most people, I encountered connectivity issues, lag, disconnections, and slow matchmaking times stemming from its servers. Thankfully, Ubisoft has heard players’ complaints. As part of a huge revamp announced today, dedicated servers and more changes are coming to For Honor.

Season 3 of For Honor, lasting from August 2017 through November 2017, is set to bring two new heroes, two new maps, a new Reputation level cap, constant patch and balancing updates, new armor and weapons, and more. Season 4, running from November 2017 through February 2018, again adds much of the same from the previous season, like new heroes and maps, as well as a new 4v4 PVP game mode.

Unfortunately, there is no exact date for when dedicated servers will be implemented. Game Director Damien Kieken even stressed the difficulties when asked how long it should take.

“It’s a big job. I won’t lie to you, it’s a very big change,” said Kieken. “We often use a metaphor, internally, that we’re changing the engine of a car while it runs. So it’s a lot of work, but it’s work that has already started quite some time ago. But it will take time, and it will go through several steps before we can release it progressively to the players.”

In the meantime, the For Honor team is still working on improving the current network infrastructure. Let’s hope players aren’t kept waiting for too long.

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