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The Force is weak in Kinect Star Wars

by | @AttackFanboy | on April 3, 2012

Kinect Star Wars was supposed to be the Kinect game that showcased what the Kinect was all about.  Thinking back to the E3 reveal of Microsoft’s controller-less motion controller, Kinect Star Wars was nothing short of awe inspiring.  Unfortunately, from the early reviews that have begun to arrive, it appears that Kinect Star Wars isn’t all it was cracked up to be.

The game is currently clinging on to a paltry score of 57 on metacritic, where critics have had plenty to complain about.  While not all reviews seem to be negative, there’s one common theme that seems to be developing with Kinect Star Wars, and that is that it’s not for everyone.

CVG – “This is Kinect’s best game since launch.” – 85

Planet Xbox 360 – “The lacking lightsaber movements take a while to get around, and the lack of some sort of space battle mode – along the lines of Star Wars: Starfighter – is mildly disappointing.” – 79

GamesBeat – “The Kinect controls are so inaccurate that they take you out of what should be a magical fantasy experience. Clearly, more time wouldn’t have helped this game.” – 70

Now Gamer – “This isn’t designed to please everyone, clearly.” – 70

Strategy Informer – “Every time the controls click, it’s amazing. But when they don’t…” – 60

IGN – “Ultimately its more of a Star Wars-themed set of mediocre mini-games than the jedi epic fans are dying for.” – 55

Eurogamer – “An incoherent and clumsy compilation, one driven more by brand synergy than any creative imperative.” – 50

Metro – “It’s been a long time since we’ve had a decent Star Wars game though and this miserable misfire is very much more Attack Of The Clones than it is Empire Strikes Back.” – 40


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