In an interview with YouTuber Kaptain Kuba, God of War: Ragnarok producer Cory Barlog reveals 2 main reasons behind the seemingly ‘abrupt’ ending to Kratos’ journey across the Norse Mythology after only 2 games.
Cory’s first reason is that God of War 2018 as well as God of War: Ragnarok each have had around 5 years of development time, and if the story were to stretch out for one more game to cap-off a trilogy that would mean 15 years worth of game development on a single idea and story arc, which would be too much of a stretch.
Cory then went on to explain a second reason behind the studio’s choice and that is that he thinks it’s best for the story. He argues that the father-son relationship between Kratos and Atreus is the core of this new story arc, if they stretch the story too far, they might lose sight of that.
“The core of the story’s engine is really the relationship between these two characters and the complexity radiates out like ripples in a pond. And we could make it an ocean and just have those ripples go for thousands of miles,” Cory says, “But is that necessary and is that beneficial, or are we feeling like ‘You know what, it’s just spreading it too far apart’. The ripples get too far apart, and you sort of lose the plot a little bit.”
God of War: Ragnarok’s first trailer was released this month during the PlayStation Showcase. The trailer gives the fans a first look at Fimbulwinter and a teenager Atreus who is anxious to learn more about himself and to prevent Ragnarok in order to save lives. The trailer also confirms the return of Freya, this time as one of the main villains, as well as our first look at Tyr. The Director of the game, Eric Williams, also confirmed in an interview that Odin will make an appearance in the game, and the Ragnarok war will take place in this game.
God of War: Ragnarok is yet to have an official release, and is coming to the PlayStation 4 and the PlayStation 5.