Attack of the Fanboy
×
News

Halo 5: Guardians Post-Beta Changes Detailed – Slower Sprint, Better Sniping, Optional Chatter, and More

by Kyle Hanson

halo-5-guardians-760x428

The Halo 5: Guardians beta from last year offered players a glimpse of the action they can expect in the upcoming first-person shooter. However, 343 Industries was really using it as an actual test of the game and how fans would react. They took in all of the feedback and have announced a huge list of changes that are definitely coming to the final release of Halo 5: Guardians. You can see all of the explanations for the changes and some elaboration in the developer blog, but we’ve cut it down to the main bullet points below:

Spartan Abilities

  • Increase base speed (faster base movement)
  • Increase strafe acceleration (faster, more responsive strafing)
  • Reduce top sprint speed (narrow the delta between base movement and sprint)
  • Modify Ground Pound controls to prevent conflicts w/ crouch jumping
  • General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)

Weapons

  • Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
  • DMR: adjust position of the scope to improve visibility
  • Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
  • Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
  • Remove grenade detonation in mid-air based on weapon fire
  • Ability to turn on/off vibration feedback for weapons
  • General tuning and bug fixing for all weapons

Presentation

  • Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
  • Medals: decrease frequency and number of medals displayed in the medal feed
  • Spartan chatter: players will have the option to turn this on or off in the settings menu
  • Adding highlights to placed/dropped weapons to make them easier to see
  • General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players

Competitive Skill Ranking

  • Improved skill detection during placement phase
  • Improved skill matching
  • Improved team balancing
  • Prevent skill boosting
  • General bug fixing & tuning

Matchmaking

  • Much faster matches
  • Better skill matching
  • Better feedback to players in the lobby and matchmaking experiences
  • Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
  • Improved party vs party matchmaking
  • Hide CSR ranks until in match to de-incentivize quitting
  • Punish quitters with CSR penalties and matchmaking bans

Halo 5: Guardians will launch later this year exclusively on Xbox One.

SHARE THIS
Say Something

Check out our Community Guidelines and Comment Policy.