While Firewatch has been generally well-received by everyone since it launched earlier this month, the PlayStation 4 version of the game wasn’t without its technical problems. Well, developer Campo Santo has just released a patch to fix those very issues.
The Campo Santo Blog claims that this patch “significantly improves the experience across many aspects of the game.” Not only that, but the developers reveal that they are working on upgrading the game’s engine with Unity, but did not give a time-frame for when that patch would roll out.
Here’s everything that has been fixed in the new Firewatch patch:
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.
Firewatch is available now for PlayStation 4 and PC.