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PlayStation VR Will Reportedly Sell 1.9 Million Units In 2016

| January 6, 2016

PlayStation VR Will Reportedly Sell 1.9 Million Units In 2016 News PlayStation  VR PlayStation VR Oculus Rift

While the Oculus Rift may be the headset that has gotten the most attention in the virtual reality space for gaming, there’s no question that the device will be getting a lot of competition this year as the initial wave of VR devices really takes off. One such device is the PlayStation VR headset that will also be making its debut soon, and now a research group called SuperData has published a report revealing their prediction for how much the device will sell in its first year on the market.

SuperData predicts that Sony’s PlayStation VR will sell $1.9 million units in 2016, which would put it last for sales by model in the VR space just behind Samsung Gear VR’s 2.5 million units. They predict that Google Cardboard will sell the most with 27.1 million units, whereas the Oculus Rift and the HTC Vive are predicted to sell a little over 3 million each.

The report claims that the VR movement will initially be the most popular in Europe with sales of around $1.9 billion, though North America isn’t far behind with sales estimated to be around the $1.5 billion mark. Asia is in third with $1.1 billion and the rest of the world is summed up to equal an amount that is around $0.6 billion.

“Looking at the consumer market in more detail, we observe that especially younger consumer groups show a strong interest in virtual reality,” says SuperData. “However, this consumer group does do not have the spending power necessary to support high-end devices. It is the more mature demographics that have the disposable income, with 18-54-year-olds saying they’re willing to spend around $280 for hardware. Likewise, emerging markets like China are volume-reliant since average user revenue is low. Platform holders will initially heavily subsidize their hardware to build up significant market share.”

You can check out the full report from SuperData by clicking right here.

 

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  • Allen

    Lots of typos

  • N-Shifter

    They NEED to get the pricing correct for this right at the start, if they aim too high like Occulus did then it won’t get the early adopters it needs.

    • Steven Hiller

      Price is the last of their worries. 720p 60fps vr just doesn’t work. To get the frame rates they need to completely cripple the games(I’m thinking of robot golf, it looks like a wii game). I see psvr being canceled.

      • N-Shifter

        Of course it won’t be cancelled, people have tried it, they’ve played games on it, they’ve gave great reviews of it. Wishing it won’t happen, won’t make it not happen.

        • Steven Hiller

          People have demoed the psvr, but sony hasn’t said those demos were powered by the ps. Also alot of those people had never experienced vr. After about an hour the cracks really start to show. The framerate and resolution really need to be up for the experience to hold up. Also the demos were all extremely simple, not pushing alot of polygons. The consoles simply are not powerful enough to support the vr experience we want. But hey, if there’s something im missing, id live to hear about it.

          • N-Shifter

            Eve: Valkyrie has been played extensively on the PS VR, heard nothing but great things about it as well and that’s a AAA product in terms of graphics.

          • Steven Hiller

            The problem is valkyrie has been demoed on Morpheus, bit not running on the ps4. The developer only says it’s coming for ps4. Announced ps4vr games have been stunning visual downgrade compared to valkyrie.

          • MaddenMax420

            Awe look at the ass hurt xbot trying to spell doom and gloom. Xbox sucks kid, sorry you are having such a shitty and pathetic generation lol. PS VR is gonna rock, Xbox is too weak for VR and micropenis doesn’t understand hardware nor cares to do any R&D

          • N-Shifter

            I posted a link (but apparently the mods won’t let me link to Reddit) of a guy specifically saying it was played on a PS4, he could see all the devices right there in front of him.

          • Guest

            I think it’s Disqus restriction. You can post like this:
            reddit com/r/playstationvr/

            I’m sure people interested will add the “.” after com.

          • Guest

            *before com

          • Steven Hiller

            Yeah id like to see that link. Most videos on YouTube you cant tell ehat is plugged into or it’d clearly plugged into a computer.

          • N-Shifter

            Hopefully this works.

            reddit com/r/PS4/comments/3w8s95/video_eve_valkyrie_
            prealpha_game_capture_december/

            Just need to add the “.” before “com”

          • Steven Hiller

            Thanks for the link, but is that the one you intended to post. The redfit page redirects me to a YouTube video of a prerelease version of the game. No indication that’s its running on ps4 or even psvr?

          • N-Shifter

            Damn, it was meant to take you to the comments section where the top comment is the guy saying he’d played it and it was on PS4, he could see the unit etc.

          • ..

            Well if someone on the Internet said it it must be true

          • N-Shifter

            Of course, let’s use that old chestnut to counter something positive (sigh).

          • PCMR Truth™ #BlockMeIWin

            Nothing positive about a 720P Low settings version of a game that looks and runs better on PC :)

          • N-Shifter

            The only people that care are the relatively small amount of people that have a PC that can actually use the Occulus; whereas EVERY PS4 can use the PSVR, that’s 36 million (so far) that can potentially use it straight out of the box………I’d call that a BIG positive.

          • PCMR Truth™ #BlockMeIWin

            Every PS4 can use the PSVR at 720P or lower resolution games at low settings.

            So much for the “Big” positive :)

          • N-Shifter

            36 Million VR users is positive for EVERY VR system, it couldn’t be any more positive.

          • PCMR Truth™ #BlockMeIWin

            Cheap 720P VR on underpowered hardware will kill it quicker than the 90’s

            PSVR is a dud and it will take good PC VR out with it

          • N-Shifter

            All your comments are the same, I understand you’re a troll and you have a limited phrase book but I seriously give up at this point even trying to converse with you.

          • PCMR Truth™ #BlockMeIWin

            Poor baby sonycuck upset his 720P VR headset won’t do what Sony promised.

            I’d laugh but that piece of garbage will kill real VR on PC. Thanks Sonycucks.

          • N-Shifter

            Feeding time is over :)

          • gothicvillas

            Lol that’s exactly how I imagined “truth” guy

    • Fweds

      This sounds like it will be just like how Kinect 1 started out, a lot of sales for a novelty and loads of shovelware titles on release, Sony like MS then enter the trap of having to support the thing by chucking money at it for games that should of been AAA if released on the console but will turn out to be terrible using VR.

      The final result will be just like when Kinect was launched on 360 much fewer AAA releases for PS4 but there will be a lot of titles for the VR headset that turn out utter rubbish and the thing will end up just another thing gathering dust.

      • Guest

        So are you saying that the 360 had a poor number of AAA exclusives in the second part of it’s lifespan and that kinect ended up being a failure?

        About exclusives, even with PS vr coming this year, there are still many upcoming exclusive coming up. From E3 to PSX 2015, they’ve had like 10 or more announcements for new PS4 exclusive in gaming events. That’s quite A LOT when you compare to the main competition (1 announcement).

  • Darth Vader™

    I’m still surprised they didn’t show it at CES.

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