Sony’s PlayStation 3 launched with issues that proved to be barriers for third party games. Getting the most out of the powerful system proved to be difficult, and Sony’s Mark Cerny says they knew about it from the beginning.
Cerny is the architect behind the PlayStation 4, and in a recent interview, the developer explained some of the choices they’ve made for the PlayStation 4. “Wanting to lead the effort wasn’t based on any specifics at that time, other than that clearly we had had some issues with PlayStation 3,” Cerny told Gamasutra.
Sony’s clear intent with the PlayStation 4 is to make the system easier to develop for. Outlined at the PlayStation 4 reveal, Cerney walked us through the next-gen system that was built from the ground up with this philosophy in mind.
“The biggest thing was that we didn’t want the hardware to be a puzzle that programmers would be needing to solve to make quality titles,” he continued. The solution? The PlayStation 4 introduces unified memory, and a lot of it.
The PlayStation 4 and its 8GB of GDDR5 memory is slated to launch in time for the holidays of 2013.