There have been doubts cast towards next-gen hardware since the announcement of the PS4 earlier this year. Chipmaker executives have downplayed the importance of new gaming consoles, claiming that the rapidly evolving power of graphics cards and processors put them at a disadvantage.
Not so, says Sony’s Mark Cerny. The architect behind the PS4 thinks that it’s precisely the opposite. Cerny believes that consoles like the PS4 benefit from a number of factors. In a recent interview with El Mundo, the developer expresses these beliefs.
“Many of the teams take about five years to develop a game. As a result, they need a stable specification during that period and that is what a console provides,”explained Cerny.
“The console also tends to have higher performance than would be expected by the cost due to a lightweight operating system and the fact that developers enjoy many years to study the specific architecture.”
We definitely saw it with this generation of consoles. As developers became more proficient with using the Xbox 360 and PlayStation 3, games became better looking. There was a serious jump between the types of games we were seeing in 2008, compared to 2011, 2012, and 2013.
While it’s impossible to tell how well the PlayStation 4 will hold up to gaming PCs once this next-generation kicks-off, the specs that have been released seem to be for a device that is built for the long haul.