Star Wars Battlefront 2 is an impressive looking game, and lots of players have had a great time playing it via various demos and beta programs. However, there’s been a lot of controversy surrounding the title involving loot crates and the systems that support the progression system. EA has previously tried to calm players’ fears by explaining how the system isn’t pay-to-win, but now they’re going further, making key changes to the system as a whole.
“We went into Star Wars Battlefront II with a goal to make the deepest, biggest Star Wars game you’ve ever played,” explained EA. “That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles – as well as bringing tons of free post-launch content to all Star Wars Battlefront II players. The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we’re happy to share our plans for launch”
Those changes include: Epic Star Cards being removed from loot crates entirely, making them an earned bonus, rather than a purchased one. Players will now have to attain a certain level before they can craft the upgraded Star Cards that have cause so much controversy. This means that players can’t just load up the game, buy a bunch of upgrades, and take control of multiplayer matches. Certain weapons will also be locked behind player milestones, helping in a similar way. And players will earn special loot crates by playing with the weapon of their choice, offering upgrades for the weapon you want to use.
Even with these changes, EA isn’t resting. They promise to make further upgrades as the system is tested out in the wild. Star Wars Battlefront 2 hits PS4, Xbox One, and PC on November 17th.