Digital Foundry has posted a video of their time with Super Mario Odyssey. It appears the game will run at 900p 60fps in docked mode. This is a nice upgrade from the E3 build of Super Mario Odyssey, which saw the game running at 720p in docked mode. 900p makes Super Mario Odyssey the highest resolution 3D Mario game to date. The game still runs at 720p in handheld mode.
Digital Foundry was able to explore three new kingdoms; the Cappy Kingdom, the Luncheon Kingdom and the Seaside Kingdom. The video goes on to show graphical differences in docked and handheld modes. It appears that shadows and draw distance are two of the biggest differences when running in handheld compared to docked mode.
They noted that there were rarely any dips in frame rate while the game was running at 900fps in docked mode. Any frame rate dips seem to occur during tutorial modes, but it is extremely hard to notice. They went on to note that there is a bit of pop-in when it comes to enemies, but it appears so far away that it isn’t a huge distraction.
Super Mario Odyssey appears to feel like a game that was built from the ground up for the Nintendo Switch. This isn’t a game that started on the Wii U and was ported over to the new console, as was the case with The Legend of Zelda: Breath of the Wild.
Curiously, while using the in-game snapshot mode, the game switches from 60fps to 30fps. The difference is surprisingly noticeable, but 30fps appears to work just fine. The shift down to 30fps allows the texture quality to improve, which lends itself well to something like snapshot mode.
It looks as though Super Mario Odyssey will be running quite smoothly when it finally gets released on October 27, 2017.