Titanfall will utilize the cloud technology of the Xbox One. Instead of using expensive dedicated servers like most games do today, Respawn Entertainment will use the cloud to host thousands of servers at a fraction of the cost. It appears that the cloud also takes care of server rollout and scaling as the game sells more copies and more servers are needed.
According to a recent post over on Respawn’s development blog, the developer shared some of the details.
“The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that,” explains Jon Shiring an engineer at Respawn Entertainment.
“With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server,” continues Shiring. “That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.”
Titanfall is due out on the Xbox One, Xbox 360, and PC in 2014.