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Xbox One Cloud Servers could pose problems for multiplayer games

This article is over 11 years old and may contain outdated information

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Microsoft’s Xbox One Cloud will undoubtedly have its benefits.  However, it will come with its share of pitfalls as well.  According to a report from iGameResponsibly, cloud server reboots could be a problematic thing for games, possibly booting players from online sessions mid-game.

Xbox Live lead programmer John Bruno explains this server reboot process.

“Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not. That’s a problematic thing for a game, and isoftentimes is in the middle of a multiplayer session, we’ve worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.”

You’d like to think that Microsoft would have the foresight to see this being a huge problem in online multiplayer games, and that it won’t have a major impact on the end user experience.  But then again, it is Microsoft.


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