Attack of the Fanboy

Xbox One Cloud Servers could pose problems for multiplayer games

by William Schwartz


Microsoft’s Xbox One Cloud will undoubtedly have its benefits.  However, it will come with its share of pitfalls as well.  According to a report from iGameResponsibly, cloud server reboots could be a problematic thing for games, possibly booting players from online sessions mid-game.

Xbox Live lead programmer John Bruno explains this server reboot process.

“Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not. That’s a problematic thing for a game, and isoftentimes is in the middle of a multiplayer session, we’ve worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.”

You’d like to think that Microsoft would have the foresight to see this being a huge problem in online multiplayer games, and that it won’t have a major impact on the end user experience.  But then again, it is Microsoft.

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