Microsoft’s Xbox One Cloud will undoubtedly have its benefits. However, it will come with its share of pitfalls as well. According to a report from iGameResponsibly, cloud server reboots could be a problematic thing for games, possibly booting players from online sessions mid-game.
Xbox Live lead programmer John Bruno explains this server reboot process.
“Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not. That’s a problematic thing for a game, and isoftentimes is in the middle of a multiplayer session, we’ve worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.”
You’d like to think that Microsoft would have the foresight to see this being a huge problem in online multiplayer games, and that it won’t have a major impact on the end user experience. But then again, it is Microsoft.