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Xbox One Developer: We’ve had no ESRAM bottlenecks

This article is over 11 years old and may contain outdated information

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Despite rumors about the Xbox One seeing ESRAM bottlenecks, Capy Games Nathan Vella, provides a statement to the contrary.  Vella, whose game, Below, will arrive on the Xbox One as an XBLA title.  Speaking recently with Game Responsibly, Vella explained their experience in working with the console over the past ten months.

Capy Games saw no ESRAM bottlenecks in working with the Xbox One

“Look, we’re not pushing polygon counts like a lot of the big devs. We’re likely not taking the hardware to it’s breaking point with Below. It took us quite a while to make our way through all of the documentation, but we’ve really enjoyed working on the Xbox One platform. We’ve had no ESRAM bottlenecks.”

While Capy isn’t making a game that pushes the console to its limits, it’s nice to hear a developer speak up about their experience with working on the console, and having it be a peice of positive news about the console.  Capy’s Xbox One title will arrive in 2014, and was announced back at E3 earlier this year.

Below E3 Trailer


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