With Project Scorpio’s release on the horizon, Microsoft is set to release the most powerful console ever made. Â The specs recently revealed by Microsoft will be giving game developers plenty of horsepower to make games. Â They’ll be righting the wrongs of the Xbox One, which according to one developer was a step backwards.
“When I first started working with Xbox One, I was a little bit disappointed,” says Mike Raynor of the Coalition (Gears of War 4) in an interview with Gamasutra. Â “It kind of felt like we’d really taken a step back. Â And I’ve seen that evolve, and improve constantly since we’ve launched, but with what we’re doing with Scorpio, it’s now very pleasurable to work with. Â From a developer standpoint, when you think about Xbox One, Xbox One S and now with Scorpio, a lot of development for us is similar to PC. Â And we kind of think of PC as kind of the ultimate platform in terms of scalability.”
It felt like we’d really taken a step back, says Gears of War dev
While the Xbox One was a huge improvement in terms of power over the Xbox 360, it was certainly not as ambitious as Sony’s PlayStation 4 in terms of raw power. Â The Xbox One got off to a rocky start with a 2013 release that saw many games releasing as inferior versions on the platform when compared to the competition. Â Lower frame rates and resolutions were attainable on the Xbox One, while consumers were asked to pay a premium price for the console compared to the PS4.
It doesn’t sound like this will be the case with Project Scorpio. Â The new console is set for release in 2017, with a full reveal coming at E3 2017 in Los Angeles this June.
Published: Apr 18, 2017 08:17 am