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Mass Effect 4 to use Frostbite 2 game engine, systems from Dragon Age

This article is over 12 years old and may contain outdated information

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Bioware Montreal is heading up the development of Mass Effect 4, according to a recent post on the Bioware blog. As explained in the post, Bioware Montreal has played an integral part in the Mass Effect franchise thus far. The Studio Director for Bioware Montreal, Yanick Roy, recently outlined these contributions, but didn’t offer any details about the next game.

“The Montreal studio has made significant contributions to the Mass Effect franchise. We started by building about half the cinematics for ME2, then most of its N7 missions, and finally we played an important role in the development of much of its post-release content. Then on ME3, we took charge of the multiplayer portion as well as making significant contributions to the single-player campaign. Most recently, we built a large piece of DLC that will be released on November 27 and that you know under the name of Omega.”

“Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game.”

This follows Casey Hudson reaching out to fans, looking for suggestions for what we’ll call Mass Effect 4 at this point. Yanick says there’s not much to share at this point, but did note that the next game will be “powered by Frostbite and enhanced by many of the systems that the Dragon Age team has spent time building.”


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