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Gigantic Beta 2016

Beta For Gigantic Coming Early 2016, Packs Huge Improvements

This article is over 8 years old and may contain outdated information

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The upcoming MOBA Gigantic that is being created by Motiga Studios for both the Xbox One and PC is well into development, with work moving smoothly despite the unfortunate layoffs that took place recently. While the game wasn’t able to meet its original 2015 launch window, Motiga promises that big things are ahead for the game in 2016.

While the release date for Gigantic is still unknown, what will be coming first is a new beta launching early next year that Motiga describes as being huge. Scroll down for the list improvements that will be present in the beta detailed by Motiga below:

  • Improved matchmaking algorithms that do a better job creating balanced teams. (Of course, this will mean longer wait times for you if you use the new party mechanics to make a super-team. We don’t want you core guys steamrolling new players!)

  • Major changes to the way power is generated for Guardians for more interesting and competitive matches. We’ve focused the game on active play by rewarding more power from kills and a new power orb mechanic and less on passive factors like power generation from creatures.

  • Big content updates, including a second map (Sanctum Falls, formerly known as “MistForge”), a new hero, and a new summonable creature. The naga guardian Grenn will also be showing off new and improved visuals and abilities.

  • The first parts of our account progression system, where we’re working to make it fun to earn and unlock rewards as you play. This version is just a first iteration, but I think you’ll see we’ve designed a reward system that is fun and complements the overall play experience.

  • Numerous gameplay adjustments to improve playability. This includes a lot of work to bring joy back into moving around in Gigantic, with reduced stamina costs for sprinting, the removal of penalties for jumping when out of stamina, and much simpler, cleaner collision in our maps.


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