Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Shadow of the Tomb Raider difficulty settings

Shadow of the Tomb Raider Difficulty Settings Detailed Further

This article is over 6 years old and may contain outdated information

Recommended Videos

The highly anticipated finale of Lara Croft’s origin story, Shadow of the Tomb Raider, is about a month away from release. In this new game, players will be able to customize their experience in great depth, including customizing difficulty settings.

In a recent post on the Tomb Raider website, it is explained that the player will have control over all kinds of settings, such as aim sensitivity, centralizing the camera behind Lara, reducing camera shake, and options for tapping some buttons when they would normally have to be held down, or holding down a button when it would need to be tapped quickly. Of course, there are more standard settings options as well, such as setting Y axis inversion, toggling controller vibration, and various subtitle options.

What’s particularly interesting though is how much control the player will be given over the game’s difficulty. In a video posted late last month, it was revealed that, where most games would encapsulate the entire game’s difficulty in Easy, Medium, or Hard modes, Shadow of the Tomb Raider will let players set certain parts of the game’s gameplay to different difficulties. The game’s Combat, Exploration, and Puzzle mechanics can all be set to different difficulties, allowing players with different strengths to set them in the ways they’ll find most enjoyable. For example, if you’re someone who likes really challenging puzzles but isn’t good at combat, you might want to set the Combat difficulty to Easy, while the Exploration difficulty is at Normal and the Puzzle difficulty is at Hard. There will also be a difficulty setting called Deadly Obsession, which is harder than Hard mode. Unlike with other difficulty levels, if a player chooses Deadly Obsession, all three areas of the game will be set to that difficulty and there will be no way to change the difficulty mid-game.

In the aforementioned video, it was explained that the amount of paint on climbable surfaces letting the player know where to go will be lessened as the difficulty level is increased. However, the new post gives much more details about how difficulty levels will affect the various areas of the game. For Combat, difficulty levels will affect things like aim assist (which doesn’t exist in higher difficulty levels), enemy health and damage (the higher the difficulty, the higher enemies’ health will be and how much damage they will inflict), ammunition boxes (which become more rare as the difficulty levels increase), and enemies’ illuminated silhouettes (which disappear on higher difficulty levels). For Exploration, difficulty affects how much paint there will be on climbable walls (amount of paint decreases with higher difficulty levels, making it harder to find where to go), saving grab timer (higher difficulty levels allow for less time to save yourself with a grab if falling), and base camps (which are unlit in higher difficulty modes, and are the only places where players can save the game in Deadly Obsession mode). Difficulty affects Puzzles with Lara’s clues to the player (which become less obvious, or aren’t given at all, with increased difficulty), how interactable objects are highlighted (they become less highlighted, or not highlighted at all, with increased difficulty), and how much time is available for timed mechanics (with decreased amounts of time available in higher difficulties).

Shadow of the Tomb Raider will launch on September 14 for Xbox One, PlayStation 4 and PC.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Dylan Siegler
Dylan Siegler
Dylan Siegler has a BA in Creative Writing from the University of Redlands. He has copy edited novels and short stories and is the editor of nearly all marketing materials for RoKo Marketing. In addition to his professional work, Dylan is also working on several of his own projects. Some of these projects include a novel that satirizes the very nature of novel writing as an art and a short film that parodies buddy cop movies. His short story “Day 3658,” a look into a future ten years into a zombie apocalypse, is being published in September of 2017 in Microcosm Publishing’s compilation Bikes in Space IV: Biketopia. His political satire "The Devil's Advocates" is currently available for free (the link to this story can be found on his Facebook page).