Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Halo 4 Forge mode sees additions to map editing mechanics, inclusion of “Player Trait Zones”

The popular map editor and mode of Forge within Halo 4 is getting a bunch of new implementations, as detailed at the annual RTX event.
This article is over 12 years old and may contain outdated information

Recommended Videos

Even though it’s incredibly painful, we just love watching other people dabble in Halo 4. Why? Because Master Chief’s anticipated return is still four months away, and watching others play is better than cradling in the corner until the game’s November 6 release date. The newest edition of the Forge map editor in Halo 4 is currently being developed by Certain Affinity, the guys that brought you Halo: Combat Evolved Anniversary‘s multiplayer component. Today, the team presented some of the changes that will be evident in Halo 4‘s Forge during a presentation at Rooster Teeth’s second annual RTX event in Austin, TX. What better venue to present new Halo 4 details than at an event held by the production group who brought you the popular Red vs. Blue series of animated Halo shorts?

The demo shows 1 of 4 Forge environments that will ship with Halo 4, and the one on display is of a “Hemorrhage”-esque design. Of the more notable implementations that players will instantly notice is that you now have the ability to quickly duplicate objects and lock them in place, taking out many of the frustrating tribulations that took up a wearisome amount of your editing time.

Also a very intriguing addition is the “Player Trait Zones” which editors can now use to alter and modify certain traits of players when they enter that specific field, including Spartan speed, jump height, and damage absorption. One facet the Halo community has expressed concern over is the continued inability to change the color of objects and map pieces. Apparently not everyone likes the color grey. It’s still possible that Certain Affinity will address such an issue, and we can be sure that more details will be revealed in due time.

Check out the Halo 4 Forge walkthrough below:


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy