Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Amnesia: Rebirth - How to Save

Amnesia: Rebirth – How to Save

This article is over 4 years old and may contain outdated information

Recommended Videos

Amnesia: Rebirth is a terrifying game, and even its save system is devoid of remorse. It’ll liberally create checkpoints for you, sure, because no one likes losing hours of progress to an overly aggressive monster. But, if you had a mind to save-scum your way through Amnesia: Rebirth then you’ll need to leave that expectation behind.

Amnesia: Rebirth saves at checkpoints throughout the game, and whenever you exit the title.

Amnesia: Rebirth does not allow players to manually save the progress. This has been the case for both of Frictional’s last two titles – SOMA and The Dark Descent – and nothing’s changed here. If you’ve played those two games then you know what to expect here: a healthy amount of checkpoints, but no way to go back to create a save of your own.

If you choose Save and Exit from the menu you’ll create a small save and resume from the nearest checkpoint, but you won’t start from the exact place you left off. On the flip side, you can load an older save, but the game only preserves the last 25. In other words, you can retreat a bit if you don’t like your current predicament (too low on matches, maybe?), but you won’t be able to fall far back.

This design decision around saves in Amnesia: Rebirth makes sense when you consider Frictional’s desired method of play for the horror game. It’s a horror-narrative first, game second. They want you to immerse yourself in the nightmare, and game-ifying it neuters the fear-factor. Think of the monsters in The Dark Descent: once players figured out their paths, reactions, and spawns the game lost much of its luster. Preventing save-scumming and forcing players to move forward keeps tensions high, and allows Amnesia: Rebirth a chance to genuinely terrify. So, while the save system won’t handicap you, don’t expect to utilize it to your advantage.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Brandon Adams
Brandon Adams
Vegas native and part-time reservist who travels more than he probably should.