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Call of Duty: Ghosts Best Ripper Class Set-ups

by William Schwartz

call-of-duty-ghosts-ripper

If you’re a Season Pass holder for Call of Duty: Ghosts, you recently received a new weapon in your arsenal — The Ripper. The Assault Rifle/Sub-Machine Gun Hybrid is a unique weapon to Call of Duty: Ghosts, as it allows its users to seamlessly transition between using the weapon in short and long range options. In this post, we’ll discuss The Best Class Set-ups for the Ripper in Call of Duty: Ghosts, finding the best attachments and perks to use with the new gun.

ripper-gun

The Ripper is an interesting weapon because it allows you to have a wide range in your style of play, without needing to switch to a different weapon. Whether you like to run and gun, stay at a distance, or do a little of both, this gun can facilitate many different play styles.

It is worth noting, that the Ripper does take some getting used to. While it does offer the best of both worlds, the new mechanic of switching between firing options, and always being aware of which firing mode you are in, is a new feature to wrangle with. It’s easy to tell which mode the weapon is in, by the scope, or lack thereof. You’ll also be able to tell by the firing rate of the weapon. In SMG mode, the gun fires at faster rate. The Assault Rifle mode has a slower rate of fire, making it more accurate at long range.

Ripper Balanced Class Set-Up

Since The Ripper can be used as both an Assault Rifle and a Sub Machine Gun, your class set-up needs to take into account the many different situations you may find yourself in. If you’re going to be doing a mix of running around and camping, you’ll want to make sure that bolster the weapon’s weakness by using attachments. The Ripper has dual sights built-in to the weapon, depending on the mode you are using it in. That said, you won’t need to waste an attachment on sights. Instead, we suggest that you use your attachments on Foregrip and a Silencer in this balanced class set-up.

Attachments: Foregrip & Silencer

With this class, we forgo using a secondary weapon, as the Ripper and a Scavenger perk will be more than capable of keeping you in the fight. If worse comes to worse, you can always pick-up an enemy weapon if you run through your own ammo. We’ll also forgo the use of Tactical and Lethal Equipment in this class.

Secondary Weapon: None
Lethal: None
Tactical: None

In this Balanced Ripper Class, the perks we use are going to cater to different types of play. While gearing all perks towards a specific type of play will be more effective in most cases, we found these perks to offer a good balance.

Perks: Sleight of Hand (2), Quick Draw (1), Scavenger (2), Focus (2), Amplify (2)

Ripper Runner Class Set-Up

Using the Ripper primarily as Sub-Machine Gun does have its benefits. First off, if you know your playstyle is geared more towards running and gunning in Call of Duty: Ghosts, you’ll want to stay in the gun’s sub-machine gun mode. The weapon features an open iron sight, that gives you an unobstructed field of view. The added benefit of the weapon is that if you do find yourself in a gun fight at longer range, you can switch to the Assault Rifle Mode.

This is the best class set-up we found for Running and Gunning with the Ripper.

With the usable iron sights, we’ll forgo any scope on the weapon. Instead we’ll opt for the foregrip for added stability, and the silencer to keep us off the radar. If you’re not worried about being on the radar, we suggest extended mags to keep bolster your ammunition capacity in each magazine.

Again, we’ll skip on a secondary weapon as the Ripper is a 2-in-1 anyway. Since we’ll be running and looking to flank the enemy, we’re not going to be using any tactical equipment.

Attachments: Forgrip & Silencer (or Extended Mags)

Secondary: None
Lethal: None
Tactical: None

As for Perks, we’ll use a standard running perk set-up for Call of Duty: Ghosts with one exception. We’ve added Scavenger so that you can keep refilling on ammunition as you rack up kills. You can find the perks below.

Perks: Ready Up (1), Sleight of Hand (2), Agility (2), Quick Draw (3), Scavenger (2)

Did you find a great class set-up for the new Ripper gun in Call of Duty: Ghosts? Share it with us in the comments section, below.

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