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Horizon Zero Dawn (PC) Update 1.10 – Full Patch Notes

This article is over 3 years old and may contain outdated information

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Horizon Zero Dawn has been receiving steady updates since its launch on PC in August. Guerilla Games hasn’t shied from shoring up the less-than-ideal state in which the game launched. One bug that has persisted throughout every update is a nefarious VRAM issue specific to AMD GPUs. That problem has now been eradicated.

With Patch 1.09 over a month behind us, Guerilla has reappeared to show us they are still working hard, even with the sequel, Forbidden West, on the … horizon. I’m not apologizing for that. Let’s move on from terrible puns and dive into the contents of Patch 1.10.

Horizon Zero Dawn Update 1.10 Patch Notes

Crash Fixes

  • Crash fix for when players continuously pressed the windows key;
  • Crash fix for when you press the LMB on the ESC button in the Benchmark Results;

Performance Improvements

  • Fixed an issue which saves up to 250MB of VRAM on all AMD GPUs;

Graphical Improvements

  • Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out);
  • Fix for the graphics settings preset name not updating when you pressed Auto-Detect;
  • Fix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless mode;
  • Fix for the resolution sometimes being too low in windowed mode;
  • Fix for the errands quest list overlapping with tutorial quest list;

Other Changes

  • Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking.
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