Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

War Thunder Update 3.77 Patch Notes

This article is over 2 years old and may contain outdated information

Recommended Videos

Update 3.77 has arrived for War Thunder, and here’s the full list of changes and fixes added with this patch.

Gaijin Entertainment has now released a new update for War Thunder that should be rolling out now for all platforms. The update patch number is 3.77 on PS4 and 01.000.042 for the PS5. Officially though, this is update 2.7.0.152 for PC and version 2.7.0.149 on consoles.

The update releasing today does not include any new content, but there have been a number of different improvements.  Numerous balance changes have also been made as many vehicles have had their bugs fixed.

You can read the full patch notes down below.

War Thunder Update 3.77 Patch Notes

Improvements and fixes

  • Operation “Sicily” – a bug has been fixed where in missions of ranks VI and above AI aircraft crashed into the ground soon after spawn (report).
  • Hornet Mk.III, Stirling B.Mk.III, H8K3, Ki-44-I 34, Ki-44-I, F.222.2, B-25J-30 (USSR), I-29, Hampden TB Mk.I (USSR), Yak-4, Pe-8 — a bug has been fixed where stabilizer detachment was followed by the detaching of the landing gear.
  • The location of the helipads has been changed as the distance of them to the tank battle in the locations: Berlin, Finland,  White Rock Fortress, Fulda, Jungle, Fire arc, Port Novorossiysk, Red Desert and Seversk-13 was unequal.
  • A bug with the message “Do you want to apply selected skills?” after sending a crew on holiday with the skill tab opened has been fixed (report).
  • A bug has been fixed with incorrect increase level value in the “Crews” tab in the hanger log.
  • A bug where the wreck of the player’s last tank visually disappeared after they escaped a battle and returned to the hangar and shells were not able to travel through the invisible wreck has been fixed.
  • A bug has been fixed where a destroyed vehicle might display as undamaged when a player leaves a session.
  • A bug has been fixed with spontaneous movement of the mouse cursor after calling an artillery strike on the map when controlling armoured vehicles with keyboard arrows.
  • A bug has been fixed where enabling NVD on the ultra-low graphic presets might result in changing the gamma and a darkening of the image.
  • A bug has been fixed in ground vehicles where a commander’s machine-gun turret was impossible to control using the commander’s camera after switching from a machine gun to the main gun.
  • A bug has been fixed with missing AI targets when reconnecting to an air Arcade battle (report).
  • Fixed a bug that caused a client crash when opening the “View battle” link from the “Battles” tab of the event log in the hangar.

Ground vehicles model, damage model, characteristic and weaponry changes:

  • PTL-02, WMA301 – gear ratio values have been specified, as previously these units could not climb some slopes.
  • MARS 15 – 5th gear ratio has been specified to improve overall mobility.

Aircraft model, damage model, characteristic and weaponry changes:

  • F5-E/A, G-91YS — a bug has been fixed that caused incorrect fuel consumption in afterburner mode.
  • F4 Phantom II (all series) — critical attack angle has been increased according to technical documentation.
  • F6F5 (France) — a bug has been fixed which made it impossible to taxi on the ground.
  • A129-A/CBT — a bug has been fixed with incorrect behaviour in hover mode in Arcade battles.
  • A129-int — a bug with flipping of the helicopter after respawn has been fixed.
  • PV-2D – a bug with a deadzone from the rear turret over the keel has been fixed.
  • 37mm N-37D gun – self-destruction timer of HE-I and HE-IT shells has been increased from 3 to 10 seconds.
  • A bug has been fixed where the lock-on of Hellfire missiles was retained even if the target was behind impenetrable cover.

Fleet model, damage model, characteristic and weaponry changes:

  • Bezuprechny – weapon presets have been fixed: sets with mines and depth charges have been removed. A bug has been fixed where it was possible to take depth charges into battle without researching the corresponding modification.

For more on this update, you can visit the game’s official website. War Thunder is out now for the PC, PlayStation and Xbox consoles.

Reviewed on

Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy