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Agent Locke is a Playable Character in Halo 5: Guardians

by Kyle Hanson

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News from San Diego Comic-Con is pouring in at a steady pace. We just got our first look at the upcoming live-action series Halo: Nightfall and now reports are surfacing that Agent Locke, the star of that show, will be a playable character in Halo 5: Guardians. This will only be the second game in the main Halo series, meaning not Halo Reach and ODST, to feature a second playable character.

Agent Locke has yet to appear in any Halo franchise entry, but will feature heavily in the two upcoming projects. Halo: Nightfall, which takes place between Halo 4 and Halo 5: Guardians, will tell the origin story of how Agent Locke grows into a Spartan. Locke will also be a part of Halo: The Master Chief Collection, which gathers together Halo: Anniversary Edition, Halo 2, Halo 3, and Halo 4 in one package. In the debut trailer for the game it seemed like Locke was used as a framing device, viewing computer recordings of Master Chief’s career while the player plays the game.

His next role will be in Halo 5: Guardians where he seems to be hunting down Master Chief for some unknown reason. When asked if he was a friend or foe of the Chief, Locke’s actor Mike Colter said that they will “answer that question one year from now in this very room.” Meaning we will have to wait until SDCC 2015 to find out more about the story of Halo 5: Guardians.

That last time was in Halo 2 when players took control of The Arbiter, a Covenant soldier tasked with saving his people and defeating humanity. Eventually he turns into a friend for Master Chief and stands beside him for the next entry Halo 3. Many fans were initially upset at the inclusion of The Arbiter as a playable character, since he took focus away from Master Chief. Since then most fans have turned around, and it seems like the news of Locke being playable has met with more enthusiasm.

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