Bethesda Softworks confirms The Elder Scrolls Online will be upgraded for Project Scorpio

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Today, Bethesda Softworks released The Elder Scrolls Online: Morrowind to patiently-waiting gamers around the world. However, what does the future hold for the title on other platforms? Well, we have some great news for customers interested in Project Scorpio. It looks like the game will receive a proper upgrade for Microsoft’s upcoming console around Holiday 2017. The Elder Scrolls Online is one of the few titles to run at native 4K on PlayStation 4 Pro so prospective Project Scorpio owners should expect the same in terms of resolution.

In an interview with Finder, Rich Lambert, the game’s creative director, confirmed that they would enhance Project Scorpio in a similar fashion. He said, “I think we’re going to be in for the same kinds of things (with the Project Scorpio version) that we did with the PlayStation 4 Pro. So visual stability will be up there. We’ll probably have the same types of visual bells and whistles. As for what Microsoft is going to release, I don’t know. I haven’t really spent any time trying to dig through what they’re doing. I’m sure they’ll have something (at E3), but as it relates to exactly what I’m focused on right now, I don’t know.”

Given the 1.8 TFLOPS difference when it comes to GPU computational power between Project Scorpio and PlayStation 4 Pro, hopefully Bethesda Softworks will push their team to offer additional enhancements on Microsoft’s console. In my opinion—despite the fact that The Elder Scrolls Online is a very pretty game on Xbox One—it could use additional lighting effects. Hopefully some of those options found on the PC and Mac versions will make their way over to the Project Scorpio version. Apart from that, stability should be a priority as the Xbox One version stutters at times during combat, and when many players are around. Hopefully Bethesda Softworks will reveal more information after E3 2017 when Microsoft officially unveils the console and many developers are allowed to discuss how their games will benefit from that added power.


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