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Capcom Vancouver on Dead Rising 3

by William Schwartz

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Level System and Post-Ending

The Dead Rising games have been known for their open-ended nature, the timer and their multiple endings. However, with Capcom Vancouver revealing that the storyline won’t have the timer (unless you play Nightmare Mode) some have wondered if those would go away. Mike Jones, producer of Dead Rising 3, assured people that wouldn’t be the case in an interview with OXM.

As Jones put it, “I think typically we’ve always had about somewhere between six and 10, something like that. There’s a handful of branching points that make a significant difference, and whether you’re able to play beyond the normal timeline or not.

He went on the say, “Previous Dead Risings would always have modes like the Overtime mode, where you get to discover the truth behind everything that’s been going on. So there’s not just the six days, we’re going beyond that if you make the right story decisions. So it’s not like choose-your-own-adventure crazy infinite endings, there’s a finite amount, but they all [correspond to] meaningful story decisions that you make as you play through.”

The Dead Rising games were also known for their rigid leveling up system where everything was predetermined. Capcom Vancouver has eliminated that to make things more customizeable. According to Jones, every time Nick levels up he earns points the player can spend on either character categories or weapon categories. By investing in weapon categories, the “rules” can be relaxed, to the point where you don’t even need to follow the “recipe” to create a weapon. As an example, Jones used the flaming sword and said given enough points invested, you could even use scissors to create it. As Jones put it, ” “Ultimately, you can combine anything with anything, anywhere.”

Difficulty

By eliminating the timer, some gamers have been concerned that Vancouver has made the game accessible to the point where it is deemed too easy. Mike Jones assured OXM that wasn’t the case, even going as far as to say it was the hardest game yet.

“It’s probably the most difficult Dead Rising game we’ve ever made,” Mike Jones told OXM. However, he also added, “We wanted to sort of have our cake and eat it, serve both kinds of gamers.”

“I’m the kind of gamer who just wants to be chilled, who doesn’t want to be on a timer or a schedule, but a lot of Dead Rising fans love that timer, and love that save system, and they love breaking controllers, I guess – throwing them against the wall. So if you’re a masochist, we’re not going to ruin it for you.”

we’re letting you paint up that canvas and make the game how you want to make it

Capcom Vancouver also made mention that gamers didn’t have to follow the story to have fun. “You can take it seriously, as a zombie survival outbreak simulator, or you can do this nonsense. We’re laying down a canvas, and we’re letting you paint up that canvas and make the game how you want to make it.”

While the game will be harder, Capcom also mentioned it will be fairer. They tried to iron out the kinks of survivor AI, and Capcom said you can order the survivors around using the D-Pad or Kinect. Also, due to no loading screens, there will be a lower chance of leaving them behind.

SmartGlass Integration

Another thing that Vancouver has hyped up is SmartGlass integration for Dead Rising 3. As executive producer Josh Bridge told the L.A Times, “We have a feature in the game that essentially interweaves through the story and tells its own story with its own character. It’s as though the game kind of comes out of the screen and you’re literally holding it in your hand. You’ll get calls from this character, text messages and just additional game play from this device, which is kind of cool. We geeked out on it because it was cool just to have our phones be part of the game. It’s something we were surprised by, how many folks were really excited by that. It’s new for us as developers to have this opportunity that we haven’t had before, and now going onto Xbox One we had this. We tried to really run with it and tried to give it its own character, essentially.”  Essentially, breaking down the fourth wall.

You’ll get calls from this character, text messages and just additional game play from this device

Bridge also emphasized the freedom of Dead Rising 3 saying, “It’s the sheer freedom that you have within to play how you want, experience it how you want — that is one of the things that we really wanted to drive home. The past installments were relatively regimented and you were kind of forced along at a particular rate of time. Now we’ve unlocked that to really let you explore this world. We went deeper with more stuff to interact with, more areas to explore, it just feels like a much richer world as a result.”

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