British software technology provider Cloudgine are showcasing their new proof-of-concept game They Came From Space.
The team has previously applied its expertise in cloud technology and networking as part of titles such as Crackdown 3 and Oculus’ Toybox, and today they revealed a first look at new cloud-based physics, virtual reality and GPU streaming tech, by showing their intensive proof-of-concept game They Came From Space.
They Came From Space runs on the cloud, and is set to feature:
- Up to 10-player online team battles pitting players against each other in a race to destroy cities, collect energy for the Mothership’s ultimate weapon and obliterate the enemy’s protective dome;
- Fully destructible and dynamic environments using cloud-powered physics;
- Robust streaming director cameras for VR-players that gives Twitch streamers direct control of a personal camera from within the game
Speaking about the long-term goals of the project, Maurizio Sciglio, CEO of Cloudgine said:
“Game development has been long awaiting a drastic change-up – a new technology that can truly expand possibilities and allow developers to super-charge their projects with unprecedented levels of compute power […] We created They Came From Space to give developers a clear, fun idea of how powerful Cloudgine’s cloud-based physics, rendered at 90fps, really is. And believe us when we say that this is just an introduction into what Cloudgine is capable of – there’s so much room for continued innovation with our platform and there is so much more coming beyond physics that it’s, frankly, hard to imagine how far talented developers will push it.”
The team has high hopes that this is going to show the industry, and gamers alike, that cloud computing has much more to offer than storing save files and hosting dedicated servers. They’re out to prove that these systems will take over and provide power well beyond what individual consoles and PC’s will offer now and in the future.