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Destiny Update 1.2.0 Arriving Today, Prepares Game for House of Wolves DLC

by Kyle Hanson

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After a short delay due to some last minute technical issues, Destiny Update 1.2.0 is ready to go and should arrive on game consoles some time later today. The update makes a lot of changes to the underlying systems of Destiny, so expect a fairly large file size for the download. However, while the changes are significant, most won’t be implemented right away. The major focus of Destiny Update 1.2.0 is to prepare the game for the upcoming House of Wolves expansion DLC. That DLC reworks a ton of mechanics that sit at the core of the Destiny experience, so having this update already installed should help the transition.

Players will be prompted to download the update at the title screen. Unlike previous patches, which took effect immediately upon installation unlike 1.2.0, players will not be kicked out of the game once the update goes live. Instead, Guardians will have to back out of their play session if they want to get the update, or they can just continue playing unimpeded and let the update download later on.

Bungie has been frantically working on Destiny Update 1.2.0 to get it ready for today’s launch. According to their news thread they ran into some technical issues as the patch got close to release. Since they had a firm release date of May 19th for Destiny: House of Wolves, they needed to get this worked out ASAP in order to avoid a delay. They seem to have done it though and House of Wolves should release unimpeded.

UPDATE: Bungie has released the full list of changes, which include a warning about saving engrams until May 19th.

Weapons
  • Fixed an issue in which Vex Mythoclast was not respawning with primary ammunition
  • Fixed an issue with the Hive Disruptor perk, which now appears in the Black Hammer perk set again
  • Fixed an issue in which the Phantom Gift and White Nail perks would become interrupted when non-precision damage occurred from other perks
    • Bonus damage from other perks (e.g., Explosive Rounds, Hive Disruptor) no longer interrupts the count
    • Three precision hits within the time window will trigger the intended refund bonus
  • Fixed an issue in which the Hive Disruptor perk did not work correctly with sustained damage events (auto rifles, pulse, etc.)
    • Oracle Disruptor perk now triggers more often
    • Hive Disruptor perk now triggers more often, but does less damage per event
PVP
  • Salvage: Moved the first Relic to more consistently appear in a centralized position on the map
  • Fixed an issue that caused players to wait an excessively long time to respawn
Tower
  • Faction reward packages will no longer produce Shards
  • The Speaker will now exchange Ascendant and Radiant Materials for Glimmer and Motes of Light
  • Xûr will now exchange Strange Coins for Motes of Light
  • Commendations are no longer required to purchase gear
  • Commendations can now be converted to receive +250 gains in Vanguard, Crucible, or Faction reputation
  • Note: Etheric Light will not be made available for ascending gear until the release of House of Wolves
User Interface
  • Vendor Interaction Panel has been updated to support Quest chains
  • Vendor Interaction Panel now has better animations and fewer popping issues
  • Number of buffs that can be displayed on the Character screen has been increased
  • Inventory item stacks that have reached their highest possible count will now display gold numbers along with an alert in the tooltip that maximum quantities have been acquired
Audio
  • Added improved feedback for players who take damage from energy weapons
Companion
  • Fixed an issue in which the Mercury Grimoire card was not being awarded
  • Retroactively awarded the Mercury Grimoire card to players who have found the “Mercury Memory Fragment” Dead Ghost
  • Vendor items, damage types, and perks will now be visible on Bungie.net and the Mobile App
Technical
  • Addressed a crash on Xbox One that was induced when too many explosions/projectiles were generated
  • Fixed an issue that affected the network quality user interface
    • Indicators will no longer display persistently bad (“red”) quality after a user’s connection recovers from a temporary quality issue
    • The quality indicators should now always correctly reflect a user’s live connection quality
*Addendum
  • We have discovered that Legendary Engrams will drop in 1.2.0 that the Cryptarchs will not recognize
  • Hold on to all newly-acquired purple Engrams until May 19th to benefit from their upgraded decryption skillset

 

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