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Development On Mojang’s Scrolls To Cease After ‘Echoes’ Patch

This article is over 9 years old and may contain outdated information

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Bad news for fans of Scrolls, the card-based tactical RPG that’s one of two full sized non-Minecraft games made by Mojang. Echoes, released earlier this month, will be the final set of features and content added to the game.

Speaking from their official blog, the Scrolls development team paid tribute to the game’s fans. Unfortunately, they wrote, the game has reached a point where it can no longer sustain continuous development.

We’ve had a great time working on Scrolls, and appreciate every last player who’s downloaded our game. Extra big thanks to the most dedicated members of our community; some of you have logged in almost every day since release and dedicated a large portion of your time to dominating the leaderboards and taking care of new players. We salute you, honourable scrolldiers.

Speculation on why Scrolls can no longer ‘sustain continuous development’ includes lacklustre advertising, criticism of the game’s Shards (purchased with real world currency or granted in special circumstances) Store selection, and competition from Hearthstone, which lacks entry barriers.

Scrolls’ servers are guaranteed to remain up until at least July 1st, giving players time to play their last games and make their farewells. Beyond that, Scrolls will remain operational so long as it continues to generate revenue from its in-game store, but will not receive any additional funding.

Eminent fansite, Scrolldier, has also indicated that at this point they will not be renewing their hosting, effectively shutting down in January 2016. Efforts to preserve or maintain Scrolls in some way have already begun on Reddit, with questions to Mojang being posed about a the benefits of selling Scrolls to Valve. Suffice it to say that reaction to Scrolls’ closure has been almost universally sad.


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