Divinity: Original Sin was a pretty enjoyable classic RPG for the PC (you can read our review here). Now the game is heading to PS4 and Xbox One as the new Divinity: Original Sin Enhanced Edition. Any time a game transitions from PC to consoles the big questions surround the performance. Developer Larian Studios spoke with GamingBolt about just that, assuring fans that it would hit 1080p, but only at 30 FPS.
The PC version of Divinity: Original Sin could easily top 60 FPS or higher depending on your machine’s capability, so why is it capped at 30 FPS on PS4 and Xbox One? Swen Vincke, co-founder, CEO and creative director of Larian Studios explained, “no. It’s going to run at 1080p at 30fps. That is because we don’t want to differentiate between split screen and the main mode. You have drop in, drop out multiplayer. People can just jump in with a second controller and start playing in split screen mode that runs at 30 fps.”
Splitscreen has been a big point of contention for a lot of current games. Some cut it entirely in order to not deal with the hassle of making it work, such as Halo 5. Others have kept it in and made it so that the framerate and visual fidelity is dropped to compensate, like a lot of Nintendo games.
The question is, is the feature, and the ability to drop right into the game without a shift in framerate worth running at 30FPS consistently? Let us know what you think in the comments below.
Divinity: Original Sin Enhanced Edition hits PS4 and Xbox One on October 27th and will be a free update for PC owners of the game.