Bioware’s RPGs have a very distinct flavor when it comes to both the action and story delivery. While both will likely see their fair share of changes with Dragon Age: Inquisition, a PAX Australia panel held new details about Bioware’s popular dialogue systems, and how they will change for the new game.
According to those in attendance, Bioware didn’t have much to share as far as specifics for the game are concerned. It appears that they aren’t quite ready to share all the nitty gritty details just yet, but they did offer a good bit of information about the way that the game will change compared to previous entries in the franchise and the Mass Effect series.
Patrick Weekes spoke to fans at the panel, and explained that they aren’t going to completely discard the Bioware dialogue choice system. But the developers on the game are concerned that their games have become too black and white (or red and blue in this case). According to Weeks, they are looking for some form of influence on dialogue and choice outcomes, whether that be stats based, or having certain options require having a particular companion present, or having dialogue choices dependent on other variables.
Weekes says that he wants all choices to look like the right one, instead of boiling things down to good vs. evil and black vs. white.