Without a doubt, one of the biggest mobile games on the market right now is Sony’s Fate/Grand Order. Despite having a slow start when it launched in 2015, the game has steadily gained more and more momentum throughout these past few years. This is made more evident thanks to Sensor Towers’s recent financial report which states that the game has now crossed the $3 billion mark in microtransaction sales worldwide.
— Sensor Tower (@SensorTower) March 14, 2019
While the game is free-to-play, it also offers in game currency called Saints Quartz that are utilized for an increase of chance for gaining new Servants through the Summoning, which are essentially the characters you play with in the game. These currencies are also available to purchase with real life money via microtransactions, and it turns out that a lot of people are willing to spend money on this. It’s also important to note that just because you have the option to pay for Saints Quartz with your hard earned cash, that doesn’t guarantee that you will actually obtain Servants during the Summoning, as it is always by random via the Gatcha game system.
Regardless of this known fact, Fate/Grand Oder continues to increase it’s revenue as some players will drop an astronomical amount of actual money for a small chance of Summoning a Servant. The majority of these numbers come from the games native Japan player base with $2.6 billion, approximately 86% of the total amount. Chinese players contributed with $360 million, and U.S. players came in with $90 million. While the U.S. numbers don’t appear to be too significant, it’s actually fairly large for a Japanese mobile game in the Western market. Also, considering how much the Fate series has blown up in popularity in the last 10 years, it’s no surprise that the game is generating such an insane amount, even outside of Japan. Speaking of Fate, we recently reviewed Fate/Extella Link which you can check out here.