Final Fantasy XV looks like it will truly shake up the standard FF formula when it releases later this year for PS4 and Xbox One. Among its changes to the series comes the introduction of two different forms of combat, which players will be able to switch between on the fly. This includes the action-oriented system that was seen in the Episode Duscae demo, along with a new mode that was introduced due to community feedback from that release.
The information came about as a response to a fan question about different difficulty modes. Instead of featuring preset difficulties, it seems that Square Enix decided to alter the gameplay to suit different playstyles.
Lead Game Designer Takizawa Masashi explained, “The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”
The answer is a bit cryptic, but many are wondering if this slower paced battle system is more in-line with the turn-based structure that the Final Fantasy series was known for for many years. Square Enix has certainly put a lot of work into the new combat systems for the series, and fans seemed to enjoy them in Episode Duscae, but many still yearn for the classic experience. Square Enix could be delivering that, or something completely new, something that is closer to the current combat of Final Fantasy XV, but with a bit of a slower pace. We’ll have to wait for more info to be released to find out.