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Forza 4 Kinect features enhance the game for casual racers

by William Schwartz


Almost a year into launch and the Kinect has yet to convert the masses of “core” gamers that reside on the Xbox 360. This fall they’ll have a shot with Forza Motorsport 4, that is if they were going to even take it. The flagship first party exclusive racing simulator is going to feature many features that use Microsoft’s motion camera, but as it turns out, they have been implemented with the casual gamer in mind. The developers at Turn 10 recently explained that at its core Forza 4 is still a simulation racer.

“That’s not really about simulation driving for 24 hours in LeMans or the Nürburgring. It’s really about just having fun with your mates, you know you’re just sitting there on the couch, split screen, you can kind of elbow your friend, you’re with your son or you’re with your daughter, you can just play with cars with them. So, for us, it wasn’t really about replicating simulation, even though it still runs on our simulation engine, it was about having fun.”

Fun it was. Some of the Kinect functionalities that were on display at E3 2011 for the simulation racer added some unique depth to the racer, with the ability to peer around corners and have the camera use headtracking to shift the perspective of view. Sadly not all of the Kinect features that were displayed had as much promise… I’m looking at you invisible steering wheel.

Source: Now Gamer

- This article was updated on:December 3rd, 2017

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