Guerrilla Games has recently addressed Killzone: Shadowfall’s resolution, which recently came under fire when users discovered that it might have been less than was promised. According to Guerrilla, “Both SP and PC, Killzone Shadowfall outputs a full, unscaled 1080p image at up to 60 FPS. Native is often used to indicate images that are not scaled; it is native by that definition.”
“We will do our best to be more precise with our language in the future,” says Guerrilla.
However, there is a but, and Guerrilla explains the recent backlash.
“In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.”
“Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in KILLZONE SHADOW FALL goes further and reconstructs half of the pixels from past frames.
We recognize the community’s degree of investment on this matter, and that the conventional terminology used before may be too vague to effectively convey what’s going on under the hood. As such we will do our best to be more precise with our language in the future.”