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Hideo Kojima Explains His Method On Developing A Video Game

by Damian Seeto

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Hideo Kojima mentioned on Twitter earlier today that he often gets asked on how he constructs his video games. He then tweeted out a small explanation on his own personal thought process while he’s developing video games.

He said:I often get asked how I construct game. Starts off from game system? Its world? The story? Characters? Today not only game but also movie industry, people work on their specialties (job dilution?) for the big budget title.

But in my case, it’s my specialty to work on everything at the same time by myself. To me that is my game design. There’s 4 necessary elements to create games. Understand the game. Understand the pic(visual/movie). Understand the sound(music/sound). Understand the story(construction/story telling). It’s very hard.

In Kojima’s own words, he likes to be responsible for working in every department and oversees development to know that everything is going smoothly. As he stated above, other people do things differently and always delegate other jobs elsewhere which may not suit to everyone’s taste.

This could be a reason why Konami didn’t like Kojima’s way of working as he might have told them not to interfere with his work. Konami didn’t like the way Kojima was taking his time working on Metal Gear Solid V: The Phantom Pain and overspending on the budget.

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