Attack of the Fanboy
×
News

Latest Xbox One SDK is Apparently Leading to Higher Resolution

by William Schwartz

Xbox-One-Logo-760x428

The latest update to the Xbox One Software Development Kit is apparently helping developers achieve higher resolutions on the console. According to recent developments out of Konami as they ready Pro Evolution Soccer 2016 for the Xbox One, in which they say the annual soccer title will hit 1080p at launch.

Adam Bhatti said via Twitter, “We got there thankfully, Xbox One PES 2016 will be 1080p.” While Bhatti doesn’t say in his tweets what led to this resolution jump, an interview from earlier this summer on Gamekyo via GameRevolution may hold the clues. An interview with Konami’s Julien Merceron revealed that the new Xbox One SDK is the reason, and it just might improve the resolution for Metal Gear Solid V when it releases later this year as well.

The framerate and resolution war is one that Microsoft has been losing since launching the Xbox One in 2013. We’ve seen numerous third party multi-platform titles launch on the system with lower framerate and native resolution, as recently as high profile releases for The Witcher 3 & Batman: Arkham Knight. Though there has been plenty of speculation regarding DirectX 12 and its ability to increase the power potential of the system. It’s unclear whether this resolution bump on Konami’s upcoming titles is attributable to this directly (no pun intended), but if it is, we very well may see Xbox One games with higher resolutions and framerates than we’ve seen in the last two years.

SHARE THIS
Say Something

Check out our Community Guidelines and Comment Policy.