Some people thought the parkour movements in the first Mirror’s Edge game weren’t as smooth as they could’ve been. It appears DICE has listened to the feedback and the parkour will be much smoother in Mirror’s Edge Catalyst.
Prankster101 had a chance to interview Mirror’s Edge Catalyst design director Erik Odeldahl. He spoke about how this new game improves on the original’s gameplay.
Odeldahl promises that the game’s mechanics will be better this time around because it has been built from the ground up. He also says their intention was to make a game that is “responsive, smooth, and as unrestrictive as possible“. Since it’s an open world game, they want you to move as freely as possible without any barriers stopping you.
Speaking more about the gameplay, he also talked about how Faith (the main character) will not be using any guns in the game. He said guns doesn’t fit with the character of Faith in this new game. DICE also wanted this game to allow you to move around for the majority of the time. Shooting guns forces you to stand still most of the time. By using Faith’s fists, the flow of movement is less stationary.
Mirror’s Edge Catalyst is a prequel/reboot of the original game and it has a release date of May 24th, 2016, It will be out for the PC, PS4 and Xbox One platforms.
- This article was updated on:January 29th, 2016