Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

More Gameplay News On PS4 Exclusive Horizon: Zero Dawn

This article is over 9 years old and may contain outdated information

Recommended Videos

Guerrilla Games has confirmed today some more gameplay news about Horizon: Zero Dawn.

Games Radar interviewed the game’s art director Jan Bart Van Beek and lead producer Lambert Wolterbeek Muller.

The pair shared to Games Radar a ton of great new details about the game. It looks like it could be one title that every PS4 owner should look out for in 2016.

First of all, they confirmed Horizon: Zero Dawn has “no loading between areas“. It was noted the whole world is explorable so you can venture off and see the mountain tops and valleys.

It also sounds like it won’t be a simple hack and slash game. Combat will be “tactical” as you have to survey your surroundings and also find out the weak spots for all the robots you face.

The game has a climbing and traversal system that allows the main character to go up mountains, trees and swim through rivers too. Jan said this is useful if you wanted to flee from a robot instead of fighting them.

Horizon: Zero Dawn also is a “core single player experience“. However, there will be some social features added in the game. This could be similar to how it’s done in the Dark Souls games.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy