Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Project CARS Update Patch 9.0 Available On PC, PS4 And Xbox One Coming Soon

This article is over 8 years old and may contain outdated information

Recommended Videos

Update patch 9.0 is available now for PC owners of Project CARS. If you own the PS4 or Xbox One version, you will have to wait later this week or next week for it to come to you.

Slightly Mad Studios unveiled all of the changes it made to Project CARS over at the game’s official forums. Most of the fixes were made to the performances for several of the cars in the game. You can check out all of the details in the update patch below.

Vehicles: • Aston Martin GTE – adjusted the AI suspension damper rates down to better handle curbs
• BMW 2002 SW – Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
• BMW 1M SW – Changed transmission to sequential, paddle shift to match the 3D model
• BMW 2002 Turbo – Speed adjustments for player and AI for better match in the Vintage racing class.
• Formula Renault 3.5 – Raised collision mesh and adjusted default setup for better curb behaviour. Adjusted various other setup items to make player drivability better. Upped tire temperature build-up to get the tires more in the optimum range to use more of the intended grip with the default tire pressures and setup.
• Ford Escort, Mercedes 300SEL – Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match.
• McLaren F1 GTR – Fixed an issue where parts of the car would clip through other parts when damaged.

Tracks: • Road America – New race line and corridor tweaking. The main goal was to keep the AI off the curbs so heavily, as with the massive alligator teeth here cause the stiffer car fits and lifting off the throttle.
• Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

Tires: • Reworked some vintage tires to get a better average temperatures increase, resolve severe flat spotting, localized overheating and too-easy punctures which were being reported.

Audio: • Ford Falcon – Reworked the vehicle sounds to a closer match of the real car. UDP: • UDP – fix for PC joypad and steering wheel buttons not registering.

Project CARS came out last May after being in production for several years. The game was received well by critics and fans so a sequel is already in production. Nobody knows when the second game will be out, but it won’t be released anytime soon.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy