Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Skyrim memory lag on PS3 a “misconception”

Not related to saves says Bethesda
This article is over 12 years old and may contain outdated information

Recommended Videos

While the issues that PlayStation 3 Skyrim players have faced since launch are becoming a distant memory with patch 1.4 having been released, Todd Howard recently spoke about the misconceptions that surrounded the PS3 release of the game.

In a recent interview, the developer explained that the company new about the memory issues that the PlayStation was facing, but felt they had it “under control”.

“The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building?”

One issue that many players said they saw was with large save files, and immediately drew the connection between the large save files and the “Rimlag”. Todd Howard told Kotaku that this is not the case at all.

“That’s the common misconception. It’s literally the things you’ve done in what order and what’s running. Some of the things are literally what spells do you have hot-keyed? Because, as you switch to them, they handle memory differently.”


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy